Posts Tagged ‘ps2dev’

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New release of LuaPlayer PS2 (r3) !

November 26, 2006

Time for a new release, no ? this one adds enhanced USB support (that wasn’t working correctly before) and others little fixes to the “PS2 core” (see the changelog in the zip file)

the PS2 Luaplayer is also getting more and more compatible, as Luamines6b (by Dragula) is now working perfectly “out of the box”, so enjoy ! (be sure to get his last 6b patch)

Additionnaly to the froggies forum, a english dedicated forum is now opened at the ps2-scene site for support and most of all feedback on the current and future versions.

And here is the file :
luaplayer_ps2_0.20R3.zip

Also I finally commited my code in the PS2DEV SVN repository, so if anyone wants to join the project, he will know where to find it :)

Cheers !

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LuaPlayer PS2 – Beta Release [UPDATE]

October 3, 2006


So, I think that despite all the current problems, this is the moment to release a first beta !

I’m only releasing the binary for now, as I still need to double-check the last modification I’ve done in the official SDK, commit them and then clean-up my code a little bit before putting it into the SVN :)

The player is almost compatible will all available lua games, and I started a compatibility thread at the froggies forum to report working games and/or required script modifications to make them working :

http://www.psxdev.org/forum/viewtopic.php?t=126

I aso opened a thread to report bugs and problems with the player, so I would thank you to use it in case you encounter any issues/problems you could have :

http://www.psxdev.org/forum/viewtopic.php?t=141

(The froggies forum is theorically a french forum, but I don’t see any problems to post in english on the above threads, as nowadays we all understand and speak english more or less correctly!)

And finally, here is the first Beta version of the player :
luaplayer_ps2_0.20_beta2.zip

plus (hoping that the original author will agree) the DrMario game modified to run on the PS2 :
Dr. Mario 0.3_ps2_version.zip (the zip content has to be put under the “Applications” directory)

For information, I made the following changes to make DrMario running on the PS2 player :
- updated script to Lua 5.1
-
remove pad:home()
-
replaced pad:note() by pad:triangle()

I also modified the Lowser script and inverted X and O buttons (so [X] is used to select a directory/games and [O] to go back)

Also, if you don’t care about the lowser script, you can directly load a games, for i.e. :
luaplayer.elf device:/path/Drmario/index.lua

This second method is anyway much more reliable that the regular one for the moment

Please also read carefully the README provided in the zip file for information, and once again consider this release as a real first Beta version !

I hope you’ll enjoy it as I do :)

evilo.

[UPDATE] Beta2 with IOP reset (else was causing problems)

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Sound in LuaPlayer

September 11, 2006

Sorry it has a been a long time since my last post but I’ve been busy with real life, and most of all.. as you can understand it from the title itself : busy with the port of libmikmod !

So thanks to it, the LuaPlayer now features full sound and sfx :)

Additionally I optimized a lot all file access (using buffering) so loading time are much more faster and specially for host !! To finish and as always, a little video of drMario (yes I love it!) but this time with sound enabled !

Enjoy !

A quick remark on the performance, as the PS2 is of course doing a great job. I tried the other day DrMario on LuaPlayer 0.20 for the PSP (@233Mhz) and the sound was a bit choppy. But as you can see, everything is working just fine here, so PS2 still r0x0rs :)

Evilo.

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“End of the week” Status

August 27, 2006

Polo35 (well known for his work on uLaunch) has joined the team and is working now on a very nice GUI for the LuaPlayer. Tmator on his side, is back from holiday and is working on libmikmod :)

System library has been added to the available libraries and LuaPlayer can now run the lowser browser to run games. Following video show the lowser app running and then executing DrMario (Loading time is slow, this being due to, as before, loading through the network for debbugging purpose). Note also that drMario is the unmodified current PSP version :)

If you want more daily fresh news, you can also visit the froggies’website (only in french sorry), where you can find a dedicated LUA section in our forum.

Please understand that the Player still need more work, debugging and fine tuning before a release, but we are certainely now near from a first beta release :) Thanks for all the encouraging messages anyway, I really appreciate them !

Evilo.

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Quick Update

August 15, 2006


Just a little update to show another game running under the PS2 LuaPlayer :)
I got this one running and a bunch of other ones after I fixed a bug with Alpha Channels.

Anyway, don’t check my score :)

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Luamines on PS2 !

August 13, 2006

Good news from the PS2 Lua Player : I made some progress, and as you can see it can now run some more complex script like Luamines ! (version 0.03 by Dragula96)

For those interested you can also here a video of the game running. The game is a bit slow to show up and you’ll see the “Lua Powered” splash for a few seconds because of the loading time (all images used by the lua script are loaded from host).
Also, font display seems a bit screwed up on the video, but this is because of the divx compression (check the screen capture above).

a Quick status :
—————-
LuaControls : one pad support
LuaGraphics : need more work on the blitting functions to use gsKit properly
LuaTimer : done
LuaSounds : no sound output yet :(

Still in alpha stage and a work in progress anyway :)

Discuss LuaPlayer for PS2 in this thread :)

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Hello World from LuaPlayer !

July 12, 2006

Quick status :

LuaControls : one pad support implemented
LuaGraphics : see above :)
LuaSounds : on it’s way :)

[Update] a little video of the Player in action, running the Starfield example from shine : luaplayer_starfield.avi

Discuss LuaPlayer for PS2 in this thread :)

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Lua 5.1.1 for the PS2 !

June 15, 2006

With tmator and Sspeare from PS2dev we’ve been working on a fresh new port of lua for the ps2 ! This is of course the interpreter library, but we hope as well to start a player for the PS2 and enjoy also on the ps2 all those lua games you can enjoy now on the PSP :)

source is available in the ps2dev SVN and a binary package is available here.

I also opened a discussion thread in order to collect suggestion for a player

let’s where this stuff will bring us… ^o^
hoping to see people joining us :)

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The Angryfez Army is coming !

April 3, 2006


The Angryfez Army and their minions have pointed the ultimate battle at earth! Only Happyfez can save the day! Are you ready ?

While playing with the SDL library, I got this tiny but very addictive game working :) Don’t expect too much, it’s a “one hour” quick port, and controls are not perfects (it should be reworked), but you can already enjoy it with this first version !
shippy1984_elf_ps2_r01.zip
_________________________________________________________
Shippy1984 copyright 2004 by CrappyGames.

http://www.shippysite.com/

PS2 port copyright 2006 by Evilo.
Game sprites and code by Ryan Broomfield 2004.
Music by neoblaze 2004.
Title screen, font, and website logo by kaizrsze 2004.
_________________________________________________________

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Super Mario War !

February 16, 2006

I wanted to share another piece of “history”, with my SMW Playstation2 Port.
I would like also to take the opportunity to thanks :
- The Froggies (the french team we created for our ps2 projects), and particulary Tmator.
- Gawd, that made a amazing work on the SDL Library port on the ps2 (among other great things.
- The ps2dev website for great people, and an amazing amount of information )

About SMW :

Super Mario War is a Super Mario Deathmatch game.

The goal is to stomp as many other Marios as possible to win the game.
It’s a tribute to Nintendo and “Mario War by Samuele Poletto”.

Features:

- Up to four players deathmatch fun
- Hilarious unreal tournament announcers (m m m monsterkill)
- The whole source code of the game is available
- uses SDL & SDL_Mixer (PS2 port by Gawd)
- CPU Players
- a whole bunch of game modes

Main Original Developers:
- Florian Hufsky
- Michael Schaffer

The PS2 version is based, by now, on a very old version of smw (1.10),  was only a WIP version.
But since it was already playable and fun, I decided to release this first version :) :) :)

Download :

Super Mario War v1.10b5
Binary & Sources are available from any retro-gaming & PS2 homebrew website.
But if you cannot find it, and can’t live without it, you can also drop me an email :)

Official SMW page at smw.72dpiarmy.com

Evilo.

 

 

 

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